1UP
11701servers on
Hi-score
40419players now
2UP
95fresh wipes · 3h
Player select Out

DEV SERVER

Offline 78.46.93.232:29005 checked 11d ago

moddedcarbon

Stats

Players
0/ 17
0% full
Slots
17open
17 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#15,290
top 70%
Last wipe · new game
16d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep4 Oct14 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 18:24 UTC16d ago 1 – running 0
Sun 11 Oct, 17:32 UTC17d ago 1 – 1 days 0
Mon 28 Sep, 10:07 UTC30d ago 1 – 13.3 days 1
Sun 27 Sep, 12:55 UTC31d ago 1 – 0.9 days 1
Thu 24 Sep, 21:04 UTC34d ago 1 – 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
27 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
31 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
18 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
2 / 1000

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on DEV SERVER?

Size 3,500 and seed 1256 define the game-generated procedural map on DEV SERVER. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on DEV SERVER?

The name of DEV SERVER carries no gather rate. The game's default applies: groups of 8 players at most. It plays as survival, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Carbon. Anti-cheat is on: VAC is enabled.

Reset times

What is the wipe schedule on DEV SERVER?

There is no telling the next wipe on DEV SERVER: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 16 days 7 hours.

What happens on DEV SERVER when wipe day arrives?

Its recent wipes drew an average of 1 players at peak. The crowd on the latest wipe topped out 1 hours in.

Lists and filters

What do the server tags on DEV SERVER mean?

The server browser reads these tags from DEV SERVER: gmvanilla (Game mode): This is vanilla survival; mp17 (Max players): The server has 17 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): It runs Carbon, a framework for plugins. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include DEV SERVER?

DEV SERVER appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

About the server

Which Rust version is DEV SERVER running?

Rust network protocol 2634 and build 167398 on Linux is what DEV SERVER runs. Matching the protocol is what joining needs; Steam handles the update.

Is DEV SERVER up right now, and how steady is it?

DEV SERVER is down this moment; the last signal came 11 days 3 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. The first record Rust Leaderboard has of it is 24 September 2026.

Where in the world is DEV SERVER hosted?

Nothing about a region is published by DEV SERVER. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 78.46.93.232:29005 is its address.

Player count

Where does DEV SERVER sit in the rankings?

Player hours for the week place DEV SERVER at #15,290, in the top 70% of every ranked server.

How many players are on DEV SERVER right now?

No connection to DEV SERVER: it is offline now, with the last check 11 days 3 hours ago.

Getting in

How do I join DEV SERVER?

Type client.connect 78.46.93.232:29005 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp17,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp17
Max players The server has 17 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to join.
cs167398
Build The game build is 167398.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded listing: settings or plugins change how it plays.
^y
Carbon It runs Carbon, a framework for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.