TroubleChute
Offline 80.208.67.168:28015 checked 43d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,263
- no region published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on TroubleChute?
The game generates a procedural map for TroubleChute.
What are the rules and settings on TroubleChute?
No gather rate appears in the name of TroubleChute. The game's default applies: groups of 8 players at most. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Carbon. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on TroubleChute?
TroubleChute has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 43 days 6 hours.
Tag guide
What do the server tags on TroubleChute mean?
The server browser reads these tags from TroubleChute: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This server uses the default team limit of 8; v2633 (Protocol): Protocol 2633 is required; a different version cannot connect; cs163794 (Build): It runs game build 163794; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): Carbon is the plugin framework in use. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include TroubleChute?
Best modded Rust servers are the Rust Leaderboard lists that include TroubleChute. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server details
Which Rust version is TroubleChute on?
Rust network protocol 2633 and build 163794 on Windows is the version TroubleChute runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is TroubleChute up right now, and how steady is it?
TroubleChute is down this moment; the last signal came 43 days 3 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. Rust Leaderboard logged it for the first time on 15 September 2026.
Where in the world is TroubleChute hosted?
Nothing about a region is published by TroubleChute. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 80.208.67.168:28015.
The crowd
Where does TroubleChute sit in the rankings?
Player hours for the week place TroubleChute at #13,263, in the top – of every ranked server.
How many players are on TroubleChute right now?
Right now TroubleChute is not online, and its last appearance was 43 days 3 hours ago.
How to join
How do I join TroubleChute?
Type client.connect 80.208.67.168:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.