adhd/markprivebuildserver/testing
Offline 82.169.117.163:28021 checked 28d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #16,330
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 12:34 UTC40d ago | 3 | – | running | 1 |
| Tue 15 Sep, 13:43 UTC44d ago | 2 | held half | 4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on adhd/markprivebuildserver/testing?
A procedural map, generated by the game, is what adhd/markprivebuildserver/testing runs.
What are the rules and settings on adhd/markprivebuildserver/testing?
adhd/markprivebuildserver/testing says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on adhd/markprivebuildserver/testing?
adhd/markprivebuildserver/testing has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 40 days 19 hours.
What happens on adhd/markprivebuildserver/testing when wipe day arrives?
The average peak across its recent wipes is 2 players. On the latest wipe, 0 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 100% of recent wipes.
Lists and filters
What do the server tags on adhd/markprivebuildserver/testing mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to join; cs163794 (Build): It runs game build 163794; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under adhd/markprivebuildserver/testing. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include adhd/markprivebuildserver/testing?
These Rust Leaderboard lists count adhd/markprivebuildserver/testing among them: Best modded Rust servers and Rust build server leaderboard. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
About the server
Which Rust version is adhd/markprivebuildserver/testing on?
Rust network protocol 2633 and build 163794 on Windows is what adhd/markprivebuildserver/testing runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is adhd/markprivebuildserver/testing up right now, and how steady is it?
adhd/markprivebuildserver/testing is down this moment; the last signal came 28 days 15 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.
Where in the world is adhd/markprivebuildserver/testing hosted?
No region is published by adhd/markprivebuildserver/testing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 82.169.117.163:28021 is its address.
Player count
Where does adhd/markprivebuildserver/testing sit on the leaderboard?
Player hours for the week place adhd/markprivebuildserver/testing at #16,330, in the top 69% of every ranked server.
How many players are on adhd/markprivebuildserver/testing right now?
Right now adhd/markprivebuildserver/testing is not online, and its last appearance was 28 days 15 hours ago.
Getting in
How do I join adhd/markprivebuildserver/testing?
In the Rust console (F1) enter client.connect 82.169.117.163:28021. Launch Rust from this page instead and it opens the game through Steam and joins for you.