Event Testing
Offline 82.215.64.19:28024 checked 42d ago
Stats
- Players
- 0/ ?
- players now
- Slots
- –open
- no max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,471
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Event Testing?
The game generates a procedural map for Event Testing: size 4,800, seed 1337. From this page RustMaps displays it, since the same size and seed always give the same map. Its name for the map: Custom Map.
What are the rules and settings on Event Testing?
Event Testing says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on Event Testing?
Too few of Event Testing's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 43 days 21 hours.
Lists and filters
What do the server tags on Event Testing mean?
gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team size is capped at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; a different version cannot connect; cs163794 (Build): Build: 163794; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are the tags Event Testing publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Event Testing?
These Rust Leaderboard lists count Event Testing among them: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server facts
Which Rust version is Event Testing running?
The build behind Event Testing: Rust network protocol 2633 and build 163794 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is Event Testing online right now, and how steady has it been?
No sign of Event Testing right now, with 42 days 10 hours since it was last seen. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. Rust Leaderboard logged it for the first time on 15 September 2026.
Where in the world is Event Testing hosted?
On region, Event Testing publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 82.215.64.19:28024.
The crowd
Where does Event Testing sit in the rankings?
Player hours for the week place Event Testing at #15,471, in the top 71% of every ranked server.
How many players are on Event Testing right now?
No connection to Event Testing: it is offline now, with the last check 42 days 10 hours ago.
Getting in
How do I join Event Testing?
In the Rust console (F1) enter client.connect 82.215.64.19:28024. Launch Rust from this page instead and it opens the game through Steam and joins for you.