4Netplayers Jungle Server Test
Online 82.223.22.21:23400 checked 6m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 8h 34m
- since its last restart; the bar fills at a day
- Rank
- #6,506
- top 29%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on 4Netplayers Jungle Server Test?
4Netplayers Jungle Server Test runs a procedural map of size 6,000 with seed 1234567890, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on 4Netplayers Jungle Server Test?
No gather rate appears in the name of 4Netplayers Jungle Server Test. Up to 8 players per group, which is the game's default. raiding, building and gathering in the standard game: that is survival. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on 4Netplayers Jungle Server Test?
Once a month 4Netplayers Jungle Server Test wipes, and the force wipe is the occasion. On Thursday 5 November at 19:00 UTC the force wipe arrives, and that is its next wipe, as it is for every Rust server. 27 days 19 hours is how long the current world has been up.
What happens on 4Netplayers Jungle Server Test when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. 0 hours after the latest wipe, the crowd was at its highest.
Tag guide
What do the server tags on 4Netplayers Jungle Server Test mean?
gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are the tags 4Netplayers Jungle Server Test publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include 4Netplayers Jungle Server Test?
4Netplayers Jungle Server Test appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server facts
Which Rust version is 4Netplayers Jungle Server Test on?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Jungle Server Test runs. Matching the protocol is what joining needs; Steam handles the update.
Is 4Netplayers Jungle Server Test up right now, and how steady is it?
4Netplayers Jungle Server Test is up, live and reachable this moment. About 8 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. Rust Leaderboard logged it for the first time on 29 September 2026.
How well does 4Netplayers Jungle Server Test perform?
The 48-hour average is 30 server fps; the floor was 30. Buildings, deployables and all the rest of the world took the entity count as high as 204,777. Memory use peaked at 4,390 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is 4Netplayers Jungle Server Test hosted?
No region is published by 4Netplayers Jungle Server Test. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 82.223.22.21:23400.
Population
Where does 4Netplayers Jungle Server Test sit in the rankings?
Player hours for the week place 4Netplayers Jungle Server Test at #6,506, in the top 29% of every ranked server.
How many players are on 4Netplayers Jungle Server Test right now?
The live score is 0 players on 4Netplayers Jungle Server Test, out of 10 slots. 2 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 17:00 UTC, with an average of 1 players.
Getting in
How do I join 4Netplayers Jungle Server Test?
In the Rust console (F1) enter client.connect 82.223.22.21:23400. Launch Rust from this page instead and it opens the game through Steam and joins for you.