Pulse isolated staging compatibility test
Offline 84.203.49.238:28775 checked 27d ago
Stats
- Players
- 0/ 2
- 0% full
- Slots
- 2open
- 2 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #16,275
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Pulse isolated staging compatibility test?
Pulse isolated staging compatibility test runs on a map the game generates procedurally.
What are the rules and settings on Pulse isolated staging compatibility test?
No gather rate appears in the name of Pulse isolated staging compatibility test. Up to 8 players per group, which is the game's default. raiding, building and gathering in the standard game: that is survival. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Carbon plugins are running. VAC is off, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Pulse isolated staging compatibility test?
Too few of Pulse isolated staging compatibility test's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 27 days 23 hours is how long the current world has been up.
Tags
What do the server tags on Pulse isolated staging compatibility test mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs166493 (Build): It runs game build 166493; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins are listed under Pulse isolated staging compatibility test. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Pulse isolated staging compatibility test?
Best modded Rust servers are the Rust Leaderboard lists that include Pulse isolated staging compatibility test. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server facts
Which Rust version is Pulse isolated staging compatibility test on?
Rust network protocol 2634 and build 166493 on Windows is the version Pulse isolated staging compatibility test runs. Matching the protocol is what joining needs; Steam handles the update.
Is Pulse isolated staging compatibility test online right now, and how steady has it been?
No sign of Pulse isolated staging compatibility test right now, with 27 days 23 hours since it was last seen. Of the 168 hours in the last 7 full days it was up for 0, or 0%. The first record Rust Leaderboard has of it is 1 October 2026.
Where in the world is Pulse isolated staging compatibility test hosted?
Nothing about a region is published by Pulse isolated staging compatibility test. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 84.203.49.238:28775.
Player count
Where does Pulse isolated staging compatibility test sit on the leaderboard?
Player hours over seven days put Pulse isolated staging compatibility test at #16,275, among the top 69% of ranked servers.
How many players are on Pulse isolated staging compatibility test right now?
Pulse isolated staging compatibility test is offline at the moment; the last sighting was 27 days 23 hours ago.
Getting in
How do I join Pulse isolated staging compatibility test?
Type client.connect 84.203.49.238:28775 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.