4Netplayers Rust Server
Online 85.14.206.85:24300 checked 11m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 23h 47m
- since its last restart; the bar fills at a day
- Rank
- #15,351
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on 4Netplayers Rust Server?
Size 4,000 and seed 1234567890 define the game-generated procedural map on 4Netplayers Rust Server. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server carries no gather rate. The game's default applies: groups of 8 players at most. the usual game, with gathering, building and raiding: that is survival. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on 4Netplayers Rust Server?
The record of 4Netplayers Rust Server's wipes is too thin yet to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 41 hours is how long the current world has been up.
Lists and filters
What do the server tags on 4Netplayers Rust Server mean?
Read by the game's server browser, gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are listed under 4Netplayers Rust Server. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include 4Netplayers Rust Server?
4Netplayers Rust Server appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server details
Which Rust version is 4Netplayers Rust Server on?
The build behind 4Netplayers Rust Server: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is 4Netplayers Rust Server online right now, and how steady has it been?
Right now the lights are on at 4Netplayers Rust Server. The uptime figure puts the last restart at roughly 23 hours ago. Player one, here is the score for the last 1 full day: 23 of 24 hours on, or 96% uptime. Rust Leaderboard logged it for the first time on 27 October 2026.
How well does 4Netplayers Rust Server perform?
The 48-hour average is 30 server fps; the floor was 30. Buildings, deployables and all the rest of the world took the entity count as high as 90,081. The top memory figure was 2,754 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is 4Netplayers Rust Server hosted?
No region is published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 85.14.206.85:24300.
Player count
Where does 4Netplayers Rust Server sit in the rankings?
Player hours for the week place 4Netplayers Rust Server at #15,351, in the top 69% of every ranked server.
How many players are on 4Netplayers Rust Server right now?
The live score is 0 players on 4Netplayers Rust Server, out of 10 slots. Its average over the past week is 0 players.
Connect
How do I join 4Netplayers Rust Server?
In the Rust console (F1) enter client.connect 85.14.206.85:24300. Launch Rust from this page instead and it opens the game through Steam and joins for you.