Local Server1 MAIN
Offline 86.146.176.163:28015 checked 19h ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 1
- 7-day average · peak 1
- FPS
- 240
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 5h 30m
- since its last restart; the bar fills at a day
- Rank
- #7,117
- top 32%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 20:12 UTC13d ago | 1 | – | running | 0 |
| Tue 6 Oct, 12:20 UTC22d ago | 1 | halved by day 8 | 9.3 days | 0 |
| Wed 30 Sep, 17:39 UTC28d ago | 0 | – | 5.8 days | 1 |
| Mon 21 Sep, 17:07 UTC37d ago | 1 | held half | 9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Local Server1 MAIN?
The game generates a procedural map for Local Server1 MAIN: size 1,500, seed 9876513. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Local Server1 MAIN?
The name of Local Server1 MAIN carries no gather rate. 8 players is the group cap, unchanged from the game's default. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on Local Server1 MAIN?
Local Server1 MAIN wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 13 days 13 hours.
What happens on Local Server1 MAIN when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 0 hours in. The crowd kept above half its peak to the next wipe in 50% of recent wipes. Day 8 is when it dropped under half on the wipes that failed to hold.
Tag guide
What do the server tags on Local Server1 MAIN mean?
The server browser reads these tags from Local Server1 MAIN: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Local Server1 MAIN?
Best modded Rust servers are the Rust Leaderboard lists that include Local Server1 MAIN. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
Server details
Which Rust version is Local Server1 MAIN running?
The build behind Local Server1 MAIN: Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Local Server1 MAIN up right now, and how steady is it?
No sign of Local Server1 MAIN right now, with 19 hours since it was last seen. Going by the uptime it reports, the last restart was about 5 hours ago. The last 7 full days saw it online for 21 of 168 hours, 12% of the time. Rust Leaderboard logged it for the first time on 17 September 2026.
How well does Local Server1 MAIN perform?
Averaged over the last 48 hours, server fps was 238, with a low of 218. Buildings, deployables and all the rest of the world took the entity count as high as 7,993. The top memory figure was 1,411 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Local Server1 MAIN hosted?
No region is published by Local Server1 MAIN. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 86.146.176.163:28015 is its address.
Player count
Where does Local Server1 MAIN sit in the rankings?
Player hours for the week place Local Server1 MAIN at #7,117, in the top 32% of every ranked server.
How many players are on Local Server1 MAIN right now?
Right now Local Server1 MAIN is not online, and its last appearance was 19 hours ago. Seven days back: an average of 1 players, a peak of 1. In the last 48 hours, 13:00 UTC drew the highest average: 1 players.
Connect
How do I join Local Server1 MAIN?
In the Rust console (F1) enter client.connect 86.146.176.163:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.