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MattOS Experimental Playtest Server

Offline 86.21.55.201:28019 checked 36d ago

moddedcarbon

Stats

Players
0/ 100
0% full
Slots
100open
100 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#15,460
top 67%
Last wipe · new game
36d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 days
usual gap
between real wipes
88%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepTue 22 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 13:20 UTC36d ago 0 – running 0
Tue 22 Sep, 06:41 UTC37d ago 0 – 0.3 days 0
Mon 21 Sep, 23:53 UTC37d ago 0 – 0.3 days 0
Mon 21 Sep, 17:41 UTC37d ago 0 – 0.3 days 0
Mon 21 Sep, 10:47 UTC38d ago 0 – 0.3 days 0
Mon 21 Sep, 03:44 UTC38d ago 0 – 0.3 days 0
Sun 20 Sep, 21:25 UTC38d ago 0 – 0.3 days 0
Sun 20 Sep, 14:39 UTC38d ago 0 – 0.3 days 0
Sun 20 Sep, 06:35 UTC39d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
166 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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181 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
21 / 1000

Quick answers

from the figures on this page

How it plays

Which map is loaded on MattOS Experimental Playtest Server?

The game generates a procedural map for MattOS Experimental Playtest Server.

What are the rules and settings on MattOS Experimental Playtest Server?

No gather rate appears in the name of MattOS Experimental Playtest Server. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running. VAC, Valve's anti-cheat, is switched on.

Reset times

What is the wipe schedule on MattOS Experimental Playtest Server?

There is no telling the next wipe on MattOS Experimental Playtest Server: it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 36 days 20 hours.

What happens on MattOS Experimental Playtest Server when wipe day arrives?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd was at its highest.

Tags

What do the server tags on MattOS Experimental Playtest Server mean?

gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Protocol 2633 is required; a different version cannot connect; cs164530 (Build): Build: 164530; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): It runs Carbon, a framework for plugins are the tags MattOS Experimental Playtest Server publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include MattOS Experimental Playtest Server?

MattOS Experimental Playtest Server appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server facts

Which Rust version is MattOS Experimental Playtest Server running?

Rust network protocol 2633 and build 164530 on Windows is what MattOS Experimental Playtest Server runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is MattOS Experimental Playtest Server up right now, and how steady is it?

Player one, MattOS Experimental Playtest Server is offline as you read this, last spotted 36 days 19 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. The first record Rust Leaderboard has of it is 17 September 2026.

Where in the world is MattOS Experimental Playtest Server hosted?

Nothing about a region is published by MattOS Experimental Playtest Server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 86.21.55.201:28019.

The crowd

Where does MattOS Experimental Playtest Server sit on the leaderboard?

Player hours for the week place MattOS Experimental Playtest Server at #15,460, in the top 67% of every ranked server.

How many players are on MattOS Experimental Playtest Server right now?

Right now MattOS Experimental Playtest Server is not online, and its last appearance was 36 days 19 hours ago.

How to join

How do I join MattOS Experimental Playtest Server?

Type client.connect 86.21.55.201:28019 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol Protocol 2633 is required; a different version cannot connect.
cs164530
Build Build: 164530.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code Region: not set.

Mods and access

^z
Modded Modded listing: settings or plugins change how it plays.
^y
Carbon It runs Carbon, a framework for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.