RF Rework Test (local)
Offline 86.85.213.120:28015 checked 2d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #14,213
- top 64%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 00:16 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on RF Rework Test (local)?
A procedural map, generated by the game, is what RF Rework Test (local) runs.
What are the rules and settings on RF Rework Test (local)?
No gather rate appears in the name of RF Rework Test (local). Up to 8 players per group, which is the game's default. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on RF Rework Test (local)?
RF Rework Test (local) has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 3 days 10 hours.
What happens on RF Rework Test (local) when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. The crowd on the latest wipe topped out 0 hours in.
Tag guide
What do the server tags on RF Rework Test (local) mean?
The server browser reads these tags from RF Rework Test (local): gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include RF Rework Test (local)?
Best modded Rust servers are the Rust Leaderboard lists that include RF Rework Test (local). You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
About the server
Which Rust version is RF Rework Test (local) running?
Rust network protocol 2635 and build 168909 on Windows is the version RF Rework Test (local) runs. Steam updates your game so it sits on the same protocol needed to join.
Is RF Rework Test (local) online right now, and how steady has it been?
Player one, RF Rework Test (local) is offline as you read this, last spotted 2 days 21 hours ago. It was up 0% of the time over the last 2 full days: 0 of 48 hours on. Rust Leaderboard logged it for the first time on 26 October 2026.
Where in the world is RF Rework Test (local) hosted?
No region is published by RF Rework Test (local). A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 86.85.213.120:28015 is its address.
The crowd
Where does RF Rework Test (local) sit in the rankings?
Player hours over seven days put RF Rework Test (local) at #14,213, among the top 64% of ranked servers.
How many players are on RF Rework Test (local) right now?
RF Rework Test (local) is offline at the moment; the last sighting was 2 days 21 hours ago. 1 was the high point over seven days, with 0 players on average.
Connect
How do I join RF Rework Test (local)?
In the Rust console (F1) enter client.connect 86.85.213.120:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.