Server_210_DevBlog
Offline 89.105.199.147:28015 checked 5d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 1
- 7-day average · peak 1
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #10,086
- top 45%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Server_210_DevBlog?
A procedural map, generated by the game, is what Server_210_DevBlog runs.
What are the rules and settings on Server_210_DevBlog?
Server_210_DevBlog says nothing in its name about a gather rate. Nothing is published about a group cap. survival is the mode, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Anti-cheat is off: VAC is disabled.
Wipe days
What is the wipe schedule on Server_210_DevBlog?
Server_210_DevBlog has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 6 days 11 hours is how long the current world has been up.
Tag guide
What do the server tags on Server_210_DevBlog mean?
The server browser reads these tags from Server_210_DevBlog: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; v2201 (Protocol): Your game must run protocol 2201 to join; oxide (Oxide): It runs Oxide (uMod), a framework for plugins; modded (Modded): This is Modded: the game is changed by plugins or settings; hd910d3d2 (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags; stok (Custom tag): This is a custom tag, set by the owner or a plugin, not one of Rust's standard tags. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Server_210_DevBlog?
Server_210_DevBlog appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Last wipe: In the last week are the filters that surface it on the server list.
Server details
Which Rust version is Server_210_DevBlog running?
Rust network protocol 2201 on Windows is what Server_210_DevBlog runs. Steam updates your game so it sits on the same protocol needed to join.
Is Server_210_DevBlog online right now, and how steady has it been?
Server_210_DevBlog is down this moment; the last signal came 5 days 6 hours ago. The last 6 full days saw it online for 2 of 144 hours, 1% of the time. Rust Leaderboard logged it for the first time on 22 October 2026.
Where in the world is Server_210_DevBlog hosted?
On region, Server_210_DevBlog publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 89.105.199.147:28015 is its address.
The crowd
Where does Server_210_DevBlog sit in the rankings?
Player hours for the week place Server_210_DevBlog at #10,086, in the top 45% of every ranked server.
How many players are on Server_210_DevBlog right now?
No connection to Server_210_DevBlog: it is offline now, with the last check 5 days 6 hours ago. Its average over the past week is 1 players, peaking at 1.
Connect
How do I join Server_210_DevBlog?
Type client.connect 89.105.199.147:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.