TestServer
Offline 89.182.189.254:28015 checked 1d ago
Stats
- Players
- 1/ 15
- 7% full
- Slots
- 14open
- 15 max players
- 7-day avg
- 2
- 7-day average · peak 3
- FPS
- 78
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 9h 35m
- since its last restart; the bar fills at a day
- Rank
- #6,639
- top 30%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 13:34 UTC1d ago | – | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on TestServer?
Size 6,000 and seed 984372799 define the game-generated procedural map on TestServer. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on TestServer?
No gather rate appears in the name of TestServer. The game's default applies: groups of 8 players at most. It plays as survival, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on TestServer?
Too few of TestServer's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 39 hours.
Lists and filters
What do the server tags on TestServer mean?
gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): It holds 15 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings are the tags TestServer publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include TestServer?
TestServer appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
About the server
Which Rust version is TestServer running?
Rust network protocol 2635 and build 168909 on Windows is what TestServer runs. Matching the protocol is what joining needs; Steam handles the update.
Is TestServer online right now, and how steady has it been?
Player one, TestServer is offline as you read this, last spotted 29 hours ago. About 9 hours ago is when it last restarted, judged by the uptime it reports. Uptime over the last 1 full day: 0%. The server clocked 0 hours on out of 24. The first record Rust Leaderboard has of it is 28 October 2026.
How well does TestServer perform?
Averaged over the last 48 hours, server fps was 83, with a low of 69. Up to 204,065 entities were in play, buildings and deployables among them. Memory use peaked at 4,080 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is TestServer hosted?
Nothing about a region is published by TestServer. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 89.182.189.254:28015 is its address.
Population
Where does TestServer sit in the rankings?
Player hours for the week place TestServer at #6,639, in the top 30% of every ranked server.
How many players are on TestServer right now?
TestServer is offline at the moment; the last sighting was 29 hours ago. 3 was the high point over seven days, with 2 players on average. In the last 48 hours, 19:00 UTC drew the highest average: 3 players.
How to join
How do I join TestServer?
Type client.connect 89.182.189.254:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.