Savage Sands
Online 89.43.208.247:28015 checked 8m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 111
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 22h 05m
- since its last restart; the bar fills at a day
- Rank
- #6,409
- top 29%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:32 UTC13d ago | 1 | – | running | 0 |
| Tue 13 Oct, 18:08 UTC14d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 18:09 UTC FW26d ago | 2 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Savage Sands?
Savage Sands runs a procedural map of size 5,000 with seed 1411653045, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page. Under map name it shows Custom Map.
What are the rules and settings on Savage Sands?
Savage Sands says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. survival is the mode, raiding, building and gathering in the standard game. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on Savage Sands?
Savage Sands wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 13 days 1 hours.
What happens on Savage Sands when wipe day arrives?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours in. 100% of its recent wipes held more than half the peak all the way to the next wipe.
Tag guide
What do the server tags on Savage Sands mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are the tags Savage Sands publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Savage Sands?
Best modded Rust servers are the Rust Leaderboard lists that include Savage Sands. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
Which Rust version is Savage Sands on?
Rust network protocol 2635 and build 168909 on Linux is the version Savage Sands runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Savage Sands up right now, and how steady is it?
Right now the lights are on at Savage Sands. Going by the uptime it reports, the last restart was about 22 hours ago. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.
How well does Savage Sands perform?
115 server fps on average across the last 48 hours, never dropping below 27. At its peak the world carried 155,269 entities: buildings, deployables and the rest. The top memory figure was 4,128 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Savage Sands hosted?
On region, Savage Sands publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 89.43.208.247:28015.
The crowd
Where does Savage Sands sit on the leaderboard?
Player hours over seven days put Savage Sands at #6,409, among the top 29% of ranked servers.
How many players are on Savage Sands right now?
On Savage Sands, 0 players are in and 50 slots are on the board. Seven days back: an average of 0 players, a peak of 2. Peak activity over the last 48 hours came at 21:00 UTC, with an average of 2 players.
Connect
How do I join Savage Sands?
Type client.connect 89.43.208.247:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.