[DEV] Server
Offline 89.93.3.136:12015 checked 2h ago
Stats
- Players
- 0/ 2
- 0% full
- Slots
- 2open
- 2 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 189
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 4h 06m
- since its last restart; the bar fills at a day
- Rank
- #7,749
- top 35%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:47 UTC3d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on [DEV] Server?
[DEV] Server runs a procedural map of size 3,500 with seed 799696644, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on [DEV] Server?
No gather rate appears in the name of [DEV] Server. The game's default applies: groups of 8 players at most. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on [DEV] Server?
Too few of [DEV] Server's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 3 days 7 hours.
What happens on [DEV] Server when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe topped out 1 hours in.
Tag guide
What do the server tags on [DEV] Server mean?
The server browser reads these tags from [DEV] Server: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include [DEV] Server?
Best modded Rust servers are the Rust Leaderboard lists that include [DEV] Server. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
About the server
Which Rust version is [DEV] Server on?
The build behind [DEV] Server: Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is [DEV] Server up right now, and how steady is it?
Player one, [DEV] Server is offline as you read this, last spotted 2 hours ago. The uptime figure puts the last restart at roughly 4 hours ago. It was up 19% of the time over the last 4 full days: 18 of 96 hours on. 25 October 2026 is when Rust Leaderboard first logged it.
How well does [DEV] Server perform?
Averaged over the last 48 hours, server fps was 156, with a low of 109. Up to 66,915 entities were in play, buildings and deployables among them. Memory use peaked at 2,616 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is [DEV] Server hosted?
Nothing about a region is published by [DEV] Server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 89.93.3.136:12015.
Player count
Where does [DEV] Server sit on the leaderboard?
Player hours for the week place [DEV] Server at #7,749, in the top 35% of every ranked server.
How many players are on [DEV] Server right now?
[DEV] Server is offline at the moment; the last sighting was 2 hours ago. Seven days back: an average of 0 players, a peak of 2. The busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.
How to join
How do I join [DEV] Server?
Type client.connect 89.93.3.136:12015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.