1UP
11811servers on
Hi-score
72496players now
2UP
140fresh wipes · 3h
Player select Out

[DEV] Server

Offline 89.93.3.136:12015 checked 2d ago

moddedcarbon

Stats

Players
0/ 2
0% full
Slots
2open
2 max players
7-day avg
0
7-day average · peak 2
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#7,943
top 36%
Last wipe · new game
8d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 19:49 UTC8d ago 0 – running 0
Sat 17 Oct, 08:31 UTC10d ago 1 held half 2.5 days 0
Sun 4 Oct, 14:00 UTC23d ago 1 halved by day 1 12.8 days 0
Sat 3 Oct, 22:21 UTC23d ago 1 – 0.7 days 0
Fri 2 Oct, 22:01 UTC24d ago 1 – 1 days 0
Sun 27 Sep, 18:55 UTC30d ago 2 halved by day 4 5.1 days 1
Thu 24 Sep, 21:58 UTC32d ago 1 held half 2.9 days 1
Wed 23 Sep, 20:25 UTC34d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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RustSpain.com | EU Main
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
35 / 1000

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on [DEV] Server?

[DEV] Server runs on a map the game generates procedurally.

What are the rules and settings on [DEV] Server?

The name of [DEV] Server carries no gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, gather, build and raid in the standard game. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Carbon. Anti-cheat is on: VAC is enabled.

Wipe schedule

What is the wipe schedule on [DEV] Server?

There is no telling the next wipe on [DEV] Server: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 8 days 2 hours.

What happens on [DEV] Server when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd was at its highest. 33% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 2.5.

Tags

What do the server tags on [DEV] Server mean?

gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins are the tags [DEV] Server publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include [DEV] Server?

Best modded Rust servers are the Rust Leaderboard lists that include [DEV] Server. Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.

Server details

Which Rust version is [DEV] Server running?

Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. Steam updates your game so it sits on the same protocol needed to join.

Is [DEV] Server online right now, and how steady has it been?

Player one, [DEV] Server is offline as you read this, last spotted 2 days 2 hours ago. Of the 168 hours in the last 7 full days it was up for 40, or 24%. 13 September 2026 is when Rust Leaderboard first logged it.

Where in the world is [DEV] Server hosted?

On region, [DEV] Server publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 89.93.3.136:12015 is its address.

Population

Where does [DEV] Server sit on the leaderboard?

Player hours over seven days put [DEV] Server at #7,943, among the top 36% of ranked servers.

How many players are on [DEV] Server right now?

Right now [DEV] Server is not online, and its last appearance was 2 days 2 hours ago. 2 was the high point over seven days, with 0 players on average.

How to join

How do I join [DEV] Server?

Type client.connect 89.93.3.136:12015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players It holds 2 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code Region: not set.

Mods and access

^z
Modded This is Modded: the game is changed by plugins or settings.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.