[DEV] Server
Offline 89.93.3.136:12015 checked 2d ago
Stats
- Players
- 0/ 2
- 0% full
- Slots
- 2open
- 2 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #7,943
- top 36%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:49 UTC8d ago | 0 | – | running | 0 |
| Sat 17 Oct, 08:31 UTC10d ago | 1 | held half | 2.5 days | 0 |
| Sun 4 Oct, 14:00 UTC23d ago | 1 | halved by day 1 | 12.8 days | 0 |
| Sat 3 Oct, 22:21 UTC23d ago | 1 | – | 0.7 days | 0 |
| Fri 2 Oct, 22:01 UTC24d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 18:55 UTC30d ago | 2 | halved by day 4 | 5.1 days | 1 |
| Thu 24 Sep, 21:58 UTC32d ago | 1 | held half | 2.9 days | 1 |
| Wed 23 Sep, 20:25 UTC34d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on [DEV] Server?
[DEV] Server runs on a map the game generates procedurally.
What are the rules and settings on [DEV] Server?
The name of [DEV] Server carries no gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, gather, build and raid in the standard game. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Carbon. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on [DEV] Server?
There is no telling the next wipe on [DEV] Server: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 8 days 2 hours.
What happens on [DEV] Server when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd was at its highest. 33% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 2.5.
Tags
What do the server tags on [DEV] Server mean?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins are the tags [DEV] Server publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include [DEV] Server?
Best modded Rust servers are the Rust Leaderboard lists that include [DEV] Server. Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
Server details
Which Rust version is [DEV] Server running?
Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. Steam updates your game so it sits on the same protocol needed to join.
Is [DEV] Server online right now, and how steady has it been?
Player one, [DEV] Server is offline as you read this, last spotted 2 days 2 hours ago. Of the 168 hours in the last 7 full days it was up for 40, or 24%. 13 September 2026 is when Rust Leaderboard first logged it.
Where in the world is [DEV] Server hosted?
On region, [DEV] Server publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 89.93.3.136:12015 is its address.
Population
Where does [DEV] Server sit on the leaderboard?
Player hours over seven days put [DEV] Server at #7,943, among the top 36% of ranked servers.
How many players are on [DEV] Server right now?
Right now [DEV] Server is not online, and its last appearance was 2 days 2 hours ago. 2 was the high point over seven days, with 0 players on average.
How to join
How do I join [DEV] Server?
Type client.connect 89.93.3.136:12015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.