Local Test Server (No EAC / Tiny Map / Frozen AI)
Offline 90.185.0.204:28015 checked 32d ago
Stats
- Players
- 1/ 2
- 50% full
- Slots
- 1open
- 2 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,973
- top 61%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC33d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Local Test Server (No EAC / Tiny Map / Frozen AI)?
A procedural map, generated by the game, is what Local Test Server (No EAC / Tiny Map / Frozen AI) runs.
What are the rules and settings on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Local Test Server (No EAC / Tiny Map / Frozen AI) says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. It plays as survival, raiding, building and gathering in the standard game. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. VAC, Valve's anti-cheat, is switched off.
Reset times
What is the wipe schedule on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Too few of Local Test Server (No EAC / Tiny Map / Frozen AI)'s wipes are recorded so far to reveal a rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 33 days 4 hours is how long the current world has been up.
What happens on Local Test Server (No EAC / Tiny Map / Frozen AI) when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. On the latest wipe, 0 hours in, the crowd hit its peak.
Tags
What do the server tags on Local Test Server (No EAC / Tiny Map / Frozen AI) mean?
The server browser reads these tags from Local Test Server (No EAC / Tiny Map / Frozen AI): gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Local Test Server (No EAC / Tiny Map / Frozen AI)?
Local Test Server (No EAC / Tiny Map / Frozen AI) appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server details
Which Rust version is Local Test Server (No EAC / Tiny Map / Frozen AI) running?
The build behind Local Test Server (No EAC / Tiny Map / Frozen AI): Rust network protocol 2633 and build 165217 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is Local Test Server (No EAC / Tiny Map / Frozen AI) up right now, and how steady is it?
Player one, Local Test Server (No EAC / Tiny Map / Frozen AI) is offline as you read this, last spotted 32 days 3 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. Rust Leaderboard logged it for the first time on 24 September 2026.
Where in the world is Local Test Server (No EAC / Tiny Map / Frozen AI) hosted?
On region, Local Test Server (No EAC / Tiny Map / Frozen AI) publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 90.185.0.204:28015.
Population
Where does Local Test Server (No EAC / Tiny Map / Frozen AI) sit in the rankings?
Player hours over seven days put Local Test Server (No EAC / Tiny Map / Frozen AI) at #13,973, among the top 61% of ranked servers.
How many players are on Local Test Server (No EAC / Tiny Map / Frozen AI) right now?
Local Test Server (No EAC / Tiny Map / Frozen AI) is offline at the moment; the last sighting was 32 days 3 hours ago.
How to join
How do I join Local Test Server (No EAC / Tiny Map / Frozen AI)?
In the Rust console (F1) enter client.connect 90.185.0.204:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.