serverbuild
Offline 91.218.102.15:28015 checked 40d ago
Stats
- Players
- 1/ 1
- 100% full
- Slots
- 0open
- 1 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,282
- no region published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on serverbuild?
serverbuild runs on a map the game generates procedurally.
What are the rules and settings on serverbuild?
serverbuild says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. survival is the mode, gather, build and raid in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on serverbuild?
serverbuild has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 40 days 2 hours.
Lists and filters
What do the server tags on serverbuild mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Protocol 2633 is required; a different version cannot connect; cs164530 (Build): Build: 164530; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are listed under serverbuild. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include serverbuild?
These Rust Leaderboard lists count serverbuild among them: Best modded Rust servers and Rust build server leaderboard. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more are the filters that surface it on the server list.
Server details
Which Rust version is serverbuild running?
The build behind serverbuild: Rust network protocol 2633 and build 164530 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is serverbuild up right now, and how steady is it?
No sign of serverbuild right now, with 40 days 2 hours since it was last seen. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. The first record Rust Leaderboard has of it is 18 September 2026.
Where in the world is serverbuild hosted?
On region, serverbuild publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 91.218.102.15:28015.
The crowd
Where does serverbuild sit on the leaderboard?
Player hours over seven days put serverbuild at #13,282, among the top – of ranked servers.
How many players are on serverbuild right now?
serverbuild is offline at the moment; the last sighting was 40 days 2 hours ago.
How to join
How do I join serverbuild?
Type client.connect 91.218.102.15:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.