INTFO Rust | Procedural
Online 91.240.74.124:28015 checked 7m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 4h
- since its last restart; the bar fills at a day
- Rank
- #9,795
- top 44%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:19 UTC24d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:32 UTC FW26d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 11:26 UTC37d ago | 1 | halved by day 4 | 11.5 days | 0 |
| Fri 18 Sep, 11:05 UTC39d ago | 1 | halved by day 1 | 2 days | 0 |
| Thu 17 Sep, 20:42 UTC40d ago | 1 | – | 0.6 days | 0 |
| Wed 16 Sep, 22:44 UTC41d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on INTFO Rust | Procedural?
Size 3,500 and seed 1573025114 define the game-generated procedural map on INTFO Rust | Procedural. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on INTFO Rust | Procedural?
The name of INTFO Rust | Procedural carries no gather rate. Up to 8 players per group, which is the game's default. the usual game, with gathering, building and raiding: that is survival. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Carbon. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on INTFO Rust | Procedural?
INTFO Rust | Procedural wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 24 days 18 hours.
What happens on INTFO Rust | Procedural when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. On the latest wipe, 33 hours in, the crowd hit its peak. 0% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 2.5.
Lists and filters
What do the server tags on INTFO Rust | Procedural mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $rpol (Region code): pol is the region code for this server; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins are listed under INTFO Rust | Procedural. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include INTFO Rust | Procedural?
These Rust Leaderboard lists count INTFO Rust | Procedural among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server facts
Which Rust version is INTFO Rust | Procedural on?
The build behind INTFO Rust | Procedural: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is INTFO Rust | Procedural online right now, and how steady has it been?
Right now the lights are on at INTFO Rust | Procedural. About 28 hours ago is when it last restarted, judged by the uptime it reports. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. 16 September 2026 is when Rust Leaderboard first logged it.
How well does INTFO Rust | Procedural perform?
49 server fps on average across the last 48 hours, never dropping below 2. Up to 79,822 entities were in play, buildings and deployables among them. It drew up to 5,031 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is INTFO Rust | Procedural hosted?
There is no region published by INTFO Rust | Procedural; the region code it gives is pol. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 91.240.74.124:28015.
Player count
Where does INTFO Rust | Procedural sit in the rankings?
Player hours over seven days put INTFO Rust | Procedural at #9,795, among the top 44% of ranked servers.
How many players are on INTFO Rust | Procedural right now?
The live score is 0 players on INTFO Rust | Procedural, out of 10 slots. Its average over the past week is 0 players, peaking at 2. The busiest point in the last 48 hours was 22:00 UTC, averaging 2 players.
Connect
How do I join INTFO Rust | Procedural?
Type client.connect 91.240.74.124:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://rust.intfo.ru.