ServerDevServer
Offline 91.245.44.75:28017 checked 7d ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,344
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:09 UTC7d ago | 1 | – | running | 1 |
| Mon 19 Oct, 14:41 UTC9d ago | 1 | – | 2.3 days | 1 |
| Fri 16 Oct, 18:50 UTC12d ago | 1 | – | 2.8 days | 1 |
| Thu 15 Oct, 15:23 UTC13d ago | 1 | – | 1.1 days | 1 |
| Sun 11 Oct, 05:19 UTC17d ago | 1 | – | 4.4 days | 1 |
| Sat 10 Oct, 09:28 UTC18d ago | 1 | – | 0.8 days | 1 |
| Fri 9 Oct, 21:27 UTC19d ago | 1 | – | 0.5 days | 2 |
| Thu 8 Oct, 00:11 UTC21d ago | 2 | – | 1.9 days | 0 |
| Wed 7 Oct, 00:14 UTC22d ago | 3 | – | 1 days | 1 |
| Mon 5 Oct, 23:13 UTC23d ago | 3 | – | 1 days | 1 |
| Sun 4 Oct, 05:05 UTC24d ago | 2 | – | 1.8 days | 0 |
| Wed 30 Sep, 14:59 UTC28d ago | 1 | held half | 3.6 days | 0 |
| Tue 29 Sep, 13:49 UTC29d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 08:55 UTC30d ago | 2 | – | 1.2 days | 0 |
| Sun 27 Sep, 09:50 UTC31d ago | 2 | – | 1 days | 0 |
| Sat 26 Sep, 07:17 UTC32d ago | 1 | – | 1.1 days | 1 |
| Fri 25 Sep, 09:47 UTC33d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 07:09 UTC35d ago | 1 | – | 2.1 days | 0 |
| Tue 22 Sep, 06:23 UTC36d ago | 1 | – | 1 days | 1 |
| Sun 20 Sep, 14:37 UTC38d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on ServerDevServer?
Size 5,000 and seed 543625 define the game-generated procedural map on ServerDevServer. Same size, same seed, same map, viewable on RustMaps from this page. discord.gg/atlasrust is the map name shown.
What are the rules and settings on ServerDevServer?
No gather rate appears in the name of ServerDevServer. The limit on a group is 30 players. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. Anti-cheat is off: VAC is disabled.
Reset times
What is the wipe schedule on ServerDevServer?
No next wipe can be pinned down on ServerDevServer, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 7 days 4 hours is how long the current world has been up.
What happens on ServerDevServer when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. The crowd on the latest wipe topped out 1 hours in.
Tags
What do the server tags on ServerDevServer mean?
The server browser reads these tags from ServerDevServer: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The server has 100 slots; ts30 (Group limit): You can have up to 30 per team; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include ServerDevServer?
ServerDevServer appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
Which Rust version is ServerDevServer running?
Rust network protocol 2634 and build 167781 on Windows is what ServerDevServer runs. Steam updates your game so it sits on the same protocol needed to join.
Is ServerDevServer up right now, and how steady is it?
Player one, ServerDevServer is offline as you read this, last spotted 7 days 2 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
Where in the world is ServerDevServer hosted?
On region, ServerDevServer publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 91.245.44.75:28017.
The crowd
Where does ServerDevServer sit on the leaderboard?
Player hours over seven days put ServerDevServer at #15,344, among the top 69% of ranked servers.
How many players are on ServerDevServer right now?
ServerDevServer is offline at the moment; the last sighting was 7 days 2 hours ago.
Getting in
How do I join ServerDevServer?
In the Rust console (F1) enter client.connect 91.245.44.75:28017. Launch Rust from this page instead and it opens the game through Steam and joins for you.