Testing Shit
Offline 92.40.217.35:28015 checked 27d ago
Stats
- Players
- 0/ ?
- players now
- Slots
- –open
- no max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #16,408
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the rules and settings on Testing Shit?
No gather rate appears in the name of Testing Shit. 8 players is the group cap, unchanged from the game's default. the usual game, with gathering, building and raiding: that is survival. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Oxide. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on Testing Shit?
The record of Testing Shit's wipes is too thin yet to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 27 days 13 hours.
Tags
What do the server tags on Testing Shit mean?
gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Join only if your game is on protocol 2634; cs166493 (Build): It runs game build 166493; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are the tags Testing Shit publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Testing Shit?
Testing Shit appears on the following Rust Leaderboard lists: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server details
Which Rust version is Testing Shit running?
The build behind Testing Shit: Rust network protocol 2634 and build 166493 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is Testing Shit online right now, and how steady has it been?
No sign of Testing Shit right now, with 27 days 13 hours since it was last seen. Of the 168 hours in the last 7 full days it was up for 0, or 0%. Rust Leaderboard logged it for the first time on 1 October 2026.
Where in the world is Testing Shit hosted?
No region is published by Testing Shit. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 92.40.217.35:28015.
Player count
Where does Testing Shit sit on the leaderboard?
Player hours over seven days put Testing Shit at #16,408, among the top 69% of ranked servers.
How many players are on Testing Shit right now?
Right now Testing Shit is not online, and its last appearance was 27 days 13 hours ago.
Getting in
How do I join Testing Shit?
Type client.connect 92.40.217.35:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.