TestServer
Online 93.115.23.170:28505 checked 14m ago
Stats
- Players
- 1/ 50
- 2% full
- Slots
- 49open
- 50 max players
- 7-day avg
- 1
- 7-day average · peak 1
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #4,534
- top 20%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 10:22 UTC4d ago | 1 | – | running | 1 |
| Wed 14 Oct, 19:11 UTC15d ago | 1 | held half | 10.6 days | 1 |
| Fri 9 Oct, 22:11 UTC19d ago | 1 | held half | 4.9 days | 0 |
| Thu 8 Oct, 20:05 UTC20d ago | 1 | – | 1.1 days | 1 |
| Thu 8 Oct, 10:38 UTC21d ago | 1 | – | 0.4 days | 0 |
| Wed 7 Oct, 19:48 UTC22d ago | 1 | – | 0.6 days | 0 |
| Fri 2 Oct, 13:09 UTC27d ago | 1 | halved by day 1 | 5.3 days | 1 |
| Wed 30 Sep, 18:09 UTC29d ago | 1 | – | 1.8 days | 1 |
| Tue 29 Sep, 18:24 UTC30d ago | 1 | – | 1 days | 0 |
| Fri 25 Sep, 12:29 UTC34d ago | 1 | held half | 4.2 days | 1 |
| Tue 22 Sep, 17:02 UTC37d ago | 1 | held half | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on TestServer?
TestServer runs on a map the game generates procedurally.
What are the rules and settings on TestServer?
No gather rate appears in the name of TestServer. 8 players is the group cap, unchanged from the game's default. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on TestServer?
No next wipe can be pinned down on TestServer, which wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 4 days 9 hours is how long the current world has been up.
What happens on TestServer when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe topped out 0 hours in. The crowd kept above half its peak to the next wipe in 100% of recent wipes.
Tag guide
What do the server tags on TestServer mean?
The server browser reads these tags from TestServer: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include TestServer?
These Rust Leaderboard lists count TestServer among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server facts
Which Rust version is TestServer on?
Rust network protocol 2635 and build 168909 on Windows is the version TestServer runs. Matching the protocol is what joining needs; Steam handles the update.
Is TestServer up right now, and how steady is it?
Right now the lights are on at TestServer. Of the 168 hours in the last 7 full days it was up for 61, or 36%. 13 September 2026 is when Rust Leaderboard first logged it.
Where in the world is TestServer hosted?
On region, TestServer publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 93.115.23.170:28505.
The crowd
Where does TestServer sit in the rankings?
Player hours over seven days put TestServer at #4,534, among the top 20% of ranked servers.
How many players are on TestServer right now?
On TestServer, 1 players are in and 50 slots are on the board. 1 was the high point over seven days, with 1 players on average. In the last 48 hours, 19:00 UTC drew the highest average: 1 players.
How to join
How do I join TestServer?
Type client.connect 93.115.23.170:28505 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.