1UP
11698servers on
Hi-score
65296players now
2UP
115fresh wipes · 3h
Player select Ready

[ITA] Server di CagottoMan

Online 94.126.59.191:28015 checked 12m ago

vanillamoddedoxide

Stats

Players
0/ 200
0% full
Slots
200open
200 max players
7-day avg
0
7-day average · peak 1
FPS
129
server frames a second, the latest hour; the bar fills at 60
Uptime
14h 08m
since its last restart; the bar fills at a day
Rank
#15,251
top 69%
Last wipe · new game
26d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

05010015020012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.3 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW26d ago 2 – running 0
Sat 26 Sep, 12:28 UTC31d ago 1 held half 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
174 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
134 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
54 / 1000

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on [ITA] Server di CagottoMan?

The game generates a procedural map for [ITA] Server di CagottoMan: size 3,500, seed 12345. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on [ITA] Server di CagottoMan?

The name of [ITA] Server di CagottoMan carries no gather rate. Up to 8 players per group, which is the game's default. raiding, building and gathering in the standard game: that is survival. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. The server's own label is vanilla: vanilla Rust: no altered rates, kits or rules from Facepunch's release. Anti-cheat is on: VAC is enabled.

Reset times

What is the wipe schedule on [ITA] Server di CagottoMan?

The record of [ITA] Server di CagottoMan's wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 26 days 17 hours.

What happens on [ITA] Server di CagottoMan when wipe day arrives?

The average peak across its recent wipes is 2 players. The crowd on the latest wipe topped out 28 hours in. Half the peak or more lasted until the next wipe in 100% of recent wipes.

Tags

What do the server tags on [ITA] Server di CagottoMan mean?

gmrust (Game mode): Survival, standard Rust style; mp200 (Max players): Slot count: 200; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are the tags [ITA] Server di CagottoMan publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include [ITA] Server di CagottoMan?

[ITA] Server di CagottoMan appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more are the filters that surface it on the server list.

About the server

Which Rust version is [ITA] Server di CagottoMan running?

The build behind [ITA] Server di CagottoMan: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.

Is [ITA] Server di CagottoMan up right now, and how steady is it?

[ITA] Server di CagottoMan is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 14 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. 13 September 2026 is when Rust Leaderboard first logged it.

How well does [ITA] Server di CagottoMan perform?

Averaged over the last 48 hours, server fps was 125, with a low of 99. Up to 69,875 entities were in play, buildings and deployables among them. It drew up to 2,579 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.

Where in the world is [ITA] Server di CagottoMan hosted?

On region, [ITA] Server di CagottoMan publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 94.126.59.191:28015.

Player count

Where does [ITA] Server di CagottoMan sit in the rankings?

Player hours for the week place [ITA] Server di CagottoMan at #15,251, in the top 69% of every ranked server.

How many players are on [ITA] Server di CagottoMan right now?

On [ITA] Server di CagottoMan, 0 players are in and 200 slots are on the board. Seven days back: an average of 0 players, a peak of 1.

Getting in

How do I join [ITA] Server di CagottoMan?

Type client.connect 94.126.59.191:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp200
Max players Slot count: 200.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code Region: not set.

Difficulty

^v
Vanilla Vanilla Rust: no altered rates, kits or rules from Facepunch's release.

Mods and access

^o
Oxide It runs Oxide (uMod), a framework for plugins.
^z
Modded Modded listing: settings or plugins change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.