Rust Devblog Server
Offline 94.229.18.11:28015 checked 18d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,828
- top 72%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Rust Devblog Server?
The game generates a procedural map for Rust Devblog Server.
What are the rules and settings on Rust Devblog Server?
Rust Devblog Server says nothing in its name about a gather rate. No group limit is published. It plays as survival, raiding, building and gathering in the standard game. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. Anti-cheat is off: VAC is disabled.
Wipe schedule
What is the wipe schedule on Rust Devblog Server?
Rust Devblog Server has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 30 days 21 hours is how long the current world has been up.
Tag guide
What do the server tags on Rust Devblog Server mean?
gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; v2362 (Protocol): Protocol 2362 is required; a different version cannot connect; ptrak (Networking): It uses RakNet, the default network layer of the game; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): It runs Carbon, a framework for plugins; hil2cpp (Custom tag): A plugin or the owner applied this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner applied this tag; it is not standard Rust are the tags Rust Devblog Server publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Rust Devblog Server?
These Rust Leaderboard lists count Rust Devblog Server among them: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Carbon ^y are the filters that surface it on the server list.
About the server
Which Rust version is Rust Devblog Server running?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Rust Devblog Server up right now, and how steady is it?
Rust Devblog Server is down this moment; the last signal came 18 days 10 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. The first record Rust Leaderboard has of it is 10 October 2026.
Where in the world is Rust Devblog Server hosted?
On region, Rust Devblog Server publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 94.229.18.11:28015.
The crowd
Where does Rust Devblog Server sit on the leaderboard?
Player hours over seven days put Rust Devblog Server at #15,828, among the top 72% of ranked servers.
How many players are on Rust Devblog Server right now?
Right now Rust Devblog Server is not online, and its last appearance was 18 days 10 hours ago.
How to join
How do I join Rust Devblog Server?
In the Rust console (F1) enter client.connect 94.229.18.11:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.