Rust Devblog Server
Offline 94.229.24.253:28015 checked 35d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,552
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Rust Devblog Server?
A procedural map, generated by the game, is what Rust Devblog Server runs.
What are the rules and settings on Rust Devblog Server?
Rust Devblog Server says nothing in its name about a gather rate. No group limit is published. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Carbon. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on Rust Devblog Server?
Too few of Rust Devblog Server's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 37 days is how long the current world has been up.
Tags
What do the server tags on Rust Devblog Server mean?
The server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; v2362 (Protocol): Join only if your game is on protocol 2362; ptrak (Networking): The network layer is RakNet, Rust's standard one; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): This server uses Carbon for plugins; hil2cpp (Custom tag): A plugin or the owner applied this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner applied this tag; it is not standard Rust. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Rust Devblog Server?
These Rust Leaderboard lists count Rust Devblog Server among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
About the server
Which Rust version is Rust Devblog Server on?
The build behind Rust Devblog Server: Rust network protocol 2362 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is Rust Devblog Server online right now, and how steady has it been?
Player one, Rust Devblog Server is offline as you read this, last spotted 35 days 21 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. 23 September 2026 is when Rust Leaderboard first logged it.
Where in the world is Rust Devblog Server hosted?
No region is published by Rust Devblog Server. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 94.229.24.253:28015.
Player count
Where does Rust Devblog Server sit on the leaderboard?
Player hours for the week place Rust Devblog Server at #15,552, in the top 71% of every ranked server.
How many players are on Rust Devblog Server right now?
Right now Rust Devblog Server is not online, and its last appearance was 35 days 21 hours ago.
Connect
How do I join Rust Devblog Server?
In the Rust console (F1) enter client.connect 94.229.24.253:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.