Rust Devblog Server
Offline 94.229.24.69:28015 checked 17d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,602
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Rust Devblog Server?
Rust Devblog Server runs on a map the game generates procedurally.
What are the rules and settings on Rust Devblog Server?
The name of Rust Devblog Server carries no gather rate. No group limit is published. It plays as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. VAC is off, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Rust Devblog Server?
Too few of Rust Devblog Server's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 31 days 10 hours.
Tags
What do the server tags on Rust Devblog Server mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; v2362 (Protocol): Your game must run protocol 2362 to join; ptrak (Networking): The network layer is RakNet, Rust's standard one; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): It runs Carbon, a framework for plugins; hil2cpp (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set; stok (Custom tag): Custom tag: it comes from the owner or a plugin, not from Rust's standard set are listed under Rust Devblog Server. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Rust Devblog Server?
Rust Devblog Server appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Server details
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Steam updates your game so it sits on the same protocol needed to join.
Is Rust Devblog Server online right now, and how steady has it been?
Player one, Rust Devblog Server is offline as you read this, last spotted 17 days 6 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. Rust Leaderboard logged it for the first time on 12 October 2026.
Where in the world is Rust Devblog Server hosted?
On region, Rust Devblog Server publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 94.229.24.69:28015.
Player count
Where does Rust Devblog Server sit in the rankings?
Player hours over seven days put Rust Devblog Server at #15,602, among the top 71% of ranked servers.
How many players are on Rust Devblog Server right now?
Rust Devblog Server is offline at the moment; the last sighting was 17 days 6 hours ago.
Connect
How do I join Rust Devblog Server?
In the Rust console (F1) enter client.connect 94.229.24.69:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.