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11802servers on
Hi-score
70703players now
2UP
121fresh wipes · 3h
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BedWars Dev

Offline 95.52.119.35:28015 checked 12d ago

moddedcarbon

Stats

Players
1/ 50
2% full
Slots
49open
50 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#12,848
top 59%
Last wipe · new game
12d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct5 Oct9 Oct14 Oct18 Oct22 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:15 UTC13d ago 2 – running 2
Tue 13 Oct, 19:39 UTC15d ago 2 held half 2.1 days 0
Sun 11 Oct, 20:11 UTC17d ago 2 – 2 days 0
Sat 10 Oct, 23:32 UTC17d ago 2 – 0.9 days 0
Wed 7 Oct, 23:05 UTC20d ago 2 held half 3 days 0
Wed 7 Oct, 07:40 UTC21d ago 2 – 0.6 days 1
Tue 6 Oct, 21:17 UTC22d ago 2 – 0.4 days 0
Mon 5 Oct, 20:44 UTC23d ago 3 – 1 days 3
Sun 4 Oct, 17:36 UTC24d ago 3 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
105 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
119 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
90 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
25 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
24 / 1000

Quick answers

from the figures on this page

Rules and settings

What are the rules and settings on BedWars Dev?

No gather rate appears in the name of BedWars Dev. 8 players is the group cap, unchanged from the game's default. It plays as survival, gather, build and raid in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. It runs plugins: Carbon. Anti-cheat is on: VAC is enabled.

Reset times

What is the wipe schedule on BedWars Dev?

BedWars Dev wipes whenever it likes, so no next wipe can be predicted. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 12 days 23 hours is how long the current world has been up.

What happens on BedWars Dev when wipe day arrives?

At their busiest, its recent wipes averaged 2 players. On the latest wipe, 0 hours in, the crowd hit its peak. 100% of its recent wipes held more than half the peak all the way to the next wipe.

Tags

What do the server tags on BedWars Dev mean?

The server browser reads these tags from BedWars Dev: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): It runs Carbon, a framework for plugins. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include BedWars Dev?

Best modded Rust servers are the Rust Leaderboard lists that include BedWars Dev. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

About the server

Which Rust version is BedWars Dev running?

Rust network protocol 2634 and build 166652 on Windows is the version BedWars Dev runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is BedWars Dev online right now, and how steady has it been?

BedWars Dev is down this moment; the last signal came 12 days 22 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. The first record Rust Leaderboard has of it is 1 October 2026.

Where in the world is BedWars Dev hosted?

On region, BedWars Dev publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 95.52.119.35:28015.

The crowd

Where does BedWars Dev sit in the rankings?

Player hours for the week place BedWars Dev at #12,848, in the top 59% of every ranked server.

How many players are on BedWars Dev right now?

BedWars Dev is offline at the moment; the last sighting was 12 days 22 hours ago.

Getting in

How do I join BedWars Dev?

In the Rust console (F1) enter client.connect 95.52.119.35:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Protocol 2634 is required; a different version cannot connect.
cs166652
Build Build: 166652.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded listing: settings or plugins change how it plays.
^y
Carbon It runs Carbon, a framework for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.