JustifiedGamingDotCom
Online 97.87.129.151:28015 checked 2h ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 54
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 16d 7h
- since its last restart; the bar fills at a day
- Rank
- #15,217
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:58 UTC26d ago | 2 | – | running | 0 |
| Tue 29 Sep, 05:11 UTC29d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Thu 24 Sep, 06:43 UTC34d ago | 1 | halved by day 1 | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on JustifiedGamingDotCom?
Size 5,999 and seed 1337 define the game-generated procedural map on JustifiedGamingDotCom. Same size, same seed, same map, viewable on RustMaps from this page. Custom Map is the map name shown.
What are the rules and settings on JustifiedGamingDotCom?
The name of JustifiedGamingDotCom carries no gather rate. Up to 8 players per group, which is the game's default. raiding, building and gathering in the standard game: that is survival. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on JustifiedGamingDotCom?
No next wipe can be pinned down on JustifiedGamingDotCom, which wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 26 days 18 hours.
What happens on JustifiedGamingDotCom when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. On the latest wipe, 1 hours in, the crowd hit its peak. 0% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 1.
Tags
What do the server tags on JustifiedGamingDotCom mean?
The server browser reads these tags from JustifiedGamingDotCom: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs166494 (Build): Build: 166494; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include JustifiedGamingDotCom?
Best modded Rust servers are the Rust Leaderboard lists that include JustifiedGamingDotCom. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server facts
Which Rust version is JustifiedGamingDotCom running?
The build behind JustifiedGamingDotCom: Rust network protocol 2634 and build 166494 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is JustifiedGamingDotCom up right now, and how steady is it?
Right now the lights are on at JustifiedGamingDotCom. About 16 days 7 hours ago is when it last restarted, judged by the uptime it reports. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
How well does JustifiedGamingDotCom perform?
Averaged over the last 48 hours, server fps was 51, with a low of 45. Up to 78,989 entities were in play, buildings and deployables among them. It drew up to 8,799 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is JustifiedGamingDotCom hosted?
Nothing about a region is published by JustifiedGamingDotCom. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 97.87.129.151:28015.
Population
Where does JustifiedGamingDotCom sit on the leaderboard?
Player hours for the week place JustifiedGamingDotCom at #15,217, in the top 69% of every ranked server.
How many players are on JustifiedGamingDotCom right now?
0 players fill 50 slots on JustifiedGamingDotCom right now. 1 was the high point over seven days, with 0 players on average.
Getting in
How do I join JustifiedGamingDotCom?
In the Rust console (F1) enter client.connect 97.87.129.151:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://justifiedgaming.com/rust/ for its website.