Chrayntopia-dev
Offline 98.142.0.118:28015 checked 2d ago
Stats
- Players
- 0/ ?
- players now
- Slots
- –open
- no max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #9,245
- top 41%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 03:51 UTC8d ago | 3+1 queue | – | running | 0 |
| Tue 13 Oct, 05:07 UTC16d ago | 2 | halved by day 1 | 7.9 days | 0 |
| Mon 5 Oct, 18:12 UTC23d ago | 0 | – | 7.5 days | 0 |
| Tue 29 Sep, 04:44 UTC30d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 04:50 UTC31d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Chrayntopia-dev?
The game generates a procedural map for Chrayntopia-dev: size 4,250, seed 50000. From this page RustMaps displays it, since the same size and seed always give the same map. Custom Map is the map name shown.
What are the rules and settings on Chrayntopia-dev?
No gather rate appears in the name of Chrayntopia-dev. 8 players is the group cap, unchanged from the game's default. It plays as survival, gather, build and raid in the standard game. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. Carbon plugins are running. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on Chrayntopia-dev?
Wipes on Chrayntopia-dev have come about every 7 days recently. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. The world it runs now dates from 8 days 11 hours.
What happens on Chrayntopia-dev when wipe day arrives?
The average peak across its recent wipes is 2 players. With 1 waiting in the queue, the latest wipe peaked 23 hours in. 0% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 1.
Tags
What do the server tags on Chrayntopia-dev mean?
gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): It runs Carbon, a framework for plugins are the tags Chrayntopia-dev publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Chrayntopia-dev?
Chrayntopia-dev appears on the following Rust Leaderboard lists: Best modded Rust servers. Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
Server details
Which Rust version is Chrayntopia-dev running?
Rust network protocol 2635 and build 168909 on Linux is the version Chrayntopia-dev runs. Matching the protocol is what joining needs; Steam handles the update.
Is Chrayntopia-dev up right now, and how steady is it?
Chrayntopia-dev is down this moment; the last signal came 2 days 5 hours ago. The last 7 full days saw it online for 131 of 168 hours, 78% of the time. The first record Rust Leaderboard has of it is 25 September 2026.
Where in the world is Chrayntopia-dev hosted?
No region is published by Chrayntopia-dev. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 98.142.0.118:28015 is its address.
Player count
Where does Chrayntopia-dev sit in the rankings?
Player hours over seven days put Chrayntopia-dev at #9,245, among the top 41% of ranked servers.
How many players are on Chrayntopia-dev right now?
Chrayntopia-dev is offline at the moment; the last sighting was 2 days 5 hours ago. Its average over the past week is 0 players, peaking at 2.
Connect
How do I join Chrayntopia-dev?
Type client.connect 98.142.0.118:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.