[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Online NA 66.51.99.119:28015 checked 8m ago
Stats
- Players
- 2/ 100
- 2% full
- Slots
- 98open
- 100 max players
- 7-day avg
- 7
- 7-day average · peak 19
- FPS
- 59
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 2d 22h
- since its last restart; the bar fills at a day
- Rank
- #1,170
- top 5% · #171 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:31 UTC6d ago | 16 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The game generates a procedural map for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: size 4,500, seed 1722427781. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
No gather rate appears in the name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. Groups reach 30 players at most. roleplay is the mode, a roleplay setup with towns and jobs. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Once a month [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipes, and the force wipe is the occasion. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 6 days 16 hours is how long the current world has been up. Monthly wipes are what the tags promise.
What happens on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing when wipe day arrives?
At their busiest, its recent wipes averaged 16 players. On the latest wipe, 46 hours in, the crowd hit its peak.
Tag guide
Who is behind [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
A relicpve.com hostname appears on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and on 3 other servers we track, which points to one operator.
What do the server tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing mean?
gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The server has 100 slots; ts30 (Group limit): The team size limit is 30; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^m (Monthly): This server follows a monthly schedule, wiping with Facepunch's force wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; NA (North America): The server browser lists it under North America are the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Best modded Rust servers, Rust PvE servers leaderboard, Rust roleplay leaderboard, Rust zombie servers, ranked live and Best US Rust servers are the Rust Leaderboard lists that include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server details
Which Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?
Rust network protocol 2635 and build 168909 on Linux is the version [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs. Steam updates your game so it sits on the same protocol needed to join.
Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing up right now, and how steady is it?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 2 days 22 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 1 October 2026.
How well does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing perform?
60 server fps on average across the last 48 hours, never dropping below 59. At its peak the world carried 127,390 entities: buildings, deployables and the rest. It drew up to 6,254 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing hosted?
In North America, says [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, with a NA tag. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 66.51.99.119:28015.
Player count
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit in the rankings?
Player hours over seven days give [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing #1,170 worldwide, #171 in North America, and the top 5% of ranked servers.
How many players are on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing right now?
The live score is 2 players on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, out of 100 slots. Seven days back: an average of 7 players, a peak of 19. In the last 48 hours, 00:00 UTC drew the highest average: 15 players.
Connect
How do I join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
In the Rust console (F1) enter client.connect 66.51.99.119:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://relicpve.com for its website.
